Triolith Games AB
Blockchain
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Triolith Games AB is a provider of The Genesis Engine, a platform, a set of tools and frameworks for game developers to implement and manage their in-game assets and game economies using Blockchain, NFT’s and cryptocurrencies. By enabling true ownership of in-game assets, game developers can empower gamers and incentivize sustainable game economies without losing control over how their games operate.
The Genesis Engine supports any type of game, from simple games like trading card games, to complex games such as League of Legends and massively multiplayer games such as Eve Online or Entropia Universe.
The Problem:
Each year, gamers purchase more than $50 Billion worth of virtual items worldwide. This however doesn’t mean they own the items; they only have the right to use them in the game(s) they play. This has led to the development of black markets and a lot of the trading occurs on unregulated sites or sites like eBay. This means a player can be tricked into paying for something that does not exist, as after they have paid must meet up with the seller in the game to receive the item.
Gamers have also for long been taken advantage of and pay a lot of money to access those games they play, and often only get a few hours of entertainment from them without the possibility to share or resell them.
It is hard to use as friction in the user experience and user interface is still not good enough.
On most blockchains, you only have a receipt of your purchase as it is not possible to store the actual “item”, metadata, and corresponding data on-chain.
The economies of the games is not maintained on-chain
Join our communities:
Telegram: https://t.me/+O8Jeh1QsmxM5ZWQ0
Discord: https://discord.gg/Bkedv6tQuD
Twitter: https://twitter.com/TriolithG ...Show MoreTriolith Games AB is a provider of The Genesis Engine, a platform, a set of tools and frameworks for game developers to implement and manage their in-game assets and game economies using Blockchain, NFT’s and cryptocurrencies. By enabling true ownership of in-game assets, game developers can empower gamers and incentivize sustainable game economies without losing control over how their games operate.
The Genesis Engine supports any type of game, from simple games like trading card games, to complex games such as League of Legends and massively multiplayer games such as Eve Online or Entropia Universe.
The Problem:
Each year, gamers purchase more than $50 Billion worth of virtual items worldwide. This however doesn’t mean they own the items; they only have the right to use them in the game(s) they play. This has led to the development of black markets and a lot of the trading occurs on unregulated sites or sites like eBay. This means a player can be tricked into paying for something that does not exist, as after they have paid must meet up with the seller in the game to receive the item.
Gamers have also for long been taken advantage of and pay a lot of money to access those games they play, and often only get a few hours of entertainment from them without the possibility to share or resell them.
It is hard to use as friction in the user experience and user interface is still not good enough.
On most blockchains, you only have a receipt of your purchase as it is not possible to store the actual “item”, metadata, and corresponding data on-chain.
The economies of the games is not maintained on-chain
Join our communities:
Telegram: https://t.me/+O8Jeh1QsmxM5ZWQ0
Discord: https://discord.gg/Bkedv6tQuD
Twitter: https://twitter.com/TriolithG Show More
Magnus Söderberg
Magnus Söderberg
creator
creator
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Andreas Johansson
Andreas Johansson
COO
COO
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Anders Hedström
Anders Hedström
Development - Consultant
Development - Consultant
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